> For the complete documentation index, see [llms.txt](https://docs.d5render.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.d5render.com/d5-lite/lite-user-manual/materials-revit.md).

# Materials · Revit

In Revit, D5 Lite automatically reads Revit materials' Appearance Assets and maps them to the corresponding Lite material templates for rendering. Materials are still edited in Revit's material browser; changes update the Lite render in sync.

### Editing

Material editing is done in Revit's material browser. Adjust the Appearance Asset's color, maps, or parameters in Revit, and Lite updates the render in sync. In Lite settings on the Revit toolbar, you can switch the material source (Shading or Appearance); the default is Shading. Common materials such as glass, metal, water, and emissive map to the corresponding render result; other Appearance Asset types render as the general material, reading their base color and maps.

### Material Parameters Read

Lite automatically maps the Appearance Asset type to a General, Glass, Metal, Water, or Emissive template (Grass is not mapped). Parameters read include base color, opacity, roughness, specular, metallic, emissive, and normal, plus per-channel maps and UV transforms. If a color-filter override is enabled in the Revit view, Lite reads the filter color as the base color first.

### Sync to D5 Render

Revit materials can sync to D5 Render in real time; the material parameters Lite reads and displays carry over as the corresponding render result for further refinement.
