Materials · SketchUp
In SketchUp, D5 Lite provides a dedicated material editing panel. Select a material in SketchUp and edit it in the Lite material panel — a few parameters give you a believable render quickly.
Editing
Open the material panel from the Lite bottom toolbar or the D5 Lite menu in SketchUp. The panel can be used on its own, without starting the Lite render window first.After you select a material in SketchUp, the panel shows its parameters. When you change the material's color, maps, or parameters, the SketchUp material and the Lite render update together. Right-click any parameter to reset it to the template default (Ctrl + Z undoes).
Material Templates
General
Most non-metallic materials such as stone, wood, paint, ceramic
Color, maps, Normal, Specular, Roughness
Glass
Plain glass, curtain-wall glass, frosted glass
Opacity, refraction, roughness, Metal Coating
Metal
Metal panels, stainless steel, aluminum, copper
Color, Normal, Roughness
Emissive
Light strips, light boxes, LED and other glowing surfaces
Emission intensity, color temperature
Water
Pools, landscape water
Color, depth, Normal, Specular
Grass
Lawns, ground cover
Density, height
Lite automatically matches a suitable template based on the material; you can also adjust parameters to match the real look.
Maps
Base color maps support PNG, JPG, JPEG, and BMP, and stay in sync with the SketchUp material editor. The normal channel can be generated automatically from the base map, or you can upload a normal map or a grayscale bump map.Emissive materials can use a PNG with an alpha channel for cutout effects, such as light-box lettering or cutout light strips. JPG has no alpha channel and is not suitable for cutouts.
UV Adjustment
Materials support overall stretch, offset, and rotation of the map. UV adjustment controls the map's size, position, and orientation on the surface.
Sync to D5 Render
Material parameters are saved with the modeling file, and can move into D5 Render via Live Sync or export for further development.
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