For the complete documentation index, see llms.txt. This page is also available as Markdown.

Best Practices

The secret to a successful multi-editor workflow lies in upfront division of labor. The lead designer should determine how to divide the project before team members dive into production. Below are several highly recommended ways to split worksets:

Workflow Type
Workset A
Workset B

Architecture + Landscape

Main architectural structures/building models

Landscaping, greenery, roads, and terrain

Hardcore Interior + Soft Furnishings

Interior architectural shell, walls, built-ins

Soft furnishings and decor

Scene + Environment

Full 3D scene setup

Environment adjustment and lighting

Scene + Animation

Full 3D scene setup

Camera movement and keyframe animation

Divided by Plot

Zone A buildings

Zone B buildings

Divided by DCC Tool

SketchUp modeling part

Rhino/Blender modeling part

Rendering Distribution

Render queue A

Render queue B

Tip: By distributing render tasks across worksets, multiple computers can simultaneously render the same project, doubling efficiency while ensuring scene consistency.

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