Best Practices
Workflow Type
Workset A
Workset B
Last updated
The secret to a successful multi-editor workflow lies in upfront division of labor. The lead designer should determine how to divide the project before team members dive into production. Below are several highly recommended ways to split worksets:
Architecture + Landscape
Main architectural structures/building models
Landscaping, greenery, roads, and terrain
Hardcore Interior + Soft Furnishings
Interior architectural shell, walls, built-ins
Soft furnishings and decor
Scene + Environment
Full 3D scene setup
Environment adjustment and lighting
Scene + Animation
Full 3D scene setup
Camera movement and keyframe animation
Divided by Plot
Zone A buildings
Zone B buildings
Divided by DCC Tool
SketchUp modeling part
Rhino/Blender modeling part
Rendering Distribution
Render queue A
Render queue B
Tip: By distributing render tasks across worksets, multiple computers can simultaneously render the same project, doubling efficiency while ensuring scene consistency.
Last updated