For the complete documentation index, see llms.txt. This page is also available as Markdown.

Converting a Normal Project to a Multi-editor Project

Once you have opened a scene file from the Team Project Library, go to the menu bar and select File → Multi-editor Convert.

Automatic Allocation Rules

  • Default worksets are created 1:1 based on the number of original project layers. Naming convention: Default Workset + Layer Name.

  • All scene assets (models, lights, groups, etc.) within the original layers are automatically assigned to the corresponding default workset.

  • All automatically generated data is loaded as temporary data. If the user cancels the operation, the data is cleared immediately without affecting the original project.

  • Once saved, the workset configuration becomes official, and the project switches to Multi-User Editing mode.

Creating a Multi-editor Project Directly from D5 Launcher

Instead of converting an existing standard project, you can create a multi-editor project directly from the Launcher’s Team Project Library:

  1. Create a new project in the Launcher's Team Project Library and check/click the Multi-editor Project button.

  2. The system will display a "Default Workset" by default. You can add and name multiple worksets (e.g., "Landscape", "Architecture", "Interior") before the project is even generated.

  3. Save the settings to create a brand-new project with your pre-configured worksets directly in the Team Project Library.

Tip: This method is ideal for new projects starting from scratch, as it bypasses the need to convert a standard project later, making the workflow much cleaner.

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