> For the complete documentation index, see [llms.txt](https://docs.d5render.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.d5render.com/instruction-for-d5-for-teams/how-to-use-multi-editing/converting-a-normal-project-to-a-multi-editor-project.md).

# Converting a Normal Project to a Multi-editor Project

Once you have opened a scene file from the Team Project Library, go to the menu bar and select **File → Multi-editor Convert**.

<figure><img src="/files/CtyUP1VIj5j4IS4OV8SL" alt="" width="563"><figcaption></figcaption></figure>

{% hint style="success" %}
**Automatic allocation:** The system automatically creates default worksets on a 1:1 basis matching your project's existing layer structure. For example, if your project contains *Layer 1* and *Layer 2*, the system will automatically generate "Default Workset Layer 1" and "Default Workset Layer 2". All scene assets within the original layers will be automatically assigned to their respective worksets.
{% endhint %}

#### Automatic Allocation Rules

* Default worksets are created 1:1 based on the number of original project layers. Naming convention: Default Workset + Layer Name.
* All scene assets (models, lights, groups, etc.) within the original layers are automatically assigned to the corresponding default workset.
* All automatically generated data is loaded as temporary data. If the user cancels the operation, the data is cleared immediately without affecting the original project.
* Once saved, the workset configuration becomes official, and the project switches to Multi-User Editing mode.

#### Creating a Multi-editor Project Directly from D5 Launcher

Instead of converting an existing standard project, you can create a multi-editor project directly from the Launcher’s Team Project Library:

1. Create a new project in the Launcher's Team Project Library and check/click the **Multi-editor Project** button.
2. The system will display a "Default Workset" by default. You can add and name multiple worksets (e.g., "Landscape", "Architecture", "Interior") before the project is even generated.
3. Save the settings to create a brand-new project with your pre-configured worksets directly in the Team Project Library.

{% hint style="info" %}
**Tip:** This method is ideal for new projects starting from scratch, as it bypasses the need to convert a standard project later, making the workflow much cleaner.
{% endhint %}
