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How to use "Customize Pivot"?

Function Introduction

Customizing the coordinate origin allows users to manually adjust the model's pivot position, enabling transformation operations such as rotation and scaling to be performed from a reference point that better aligns with the design intent. For example, moving the pivot of a door to the hinge allows for a natural opening and closing effect when rotating.

Function Entry

After selecting a model, you can enter through the following two methods:

  • Right parameter bar → 「Edit Pivot」 button

  • Right-click menu → 「Edit Pivot」

  • This feature is unavailable (button grayed out) when multiple objects are selected.

Adjustment Method

  • Drag: Directly drag the pivot ball in the scene, supporting automatic adsorption to the object surface

  • Precise Input: Enter X / Y / Z coordinates and rotation angles in the right panel

  • Feature point snapping: Key points such as the bounding box center and centroid will highlight and trigger auto-snapping when the cursor is nearby.

All operations support Ctrl+Z undo

Save and Exit

  • Click "Done" or press Enter: Save and exit

  • Press Esc: Cancel, axis returns to its original position

  • Right-click on the blank area: Save and Exit

  • Switch to other tools: Automatically save and exit

Reset Origin

  • Right parameter bar → 「Reset Pivot」

Group and Hierarchy

  • You can set a Customize Pivot on a group itself. Group a double door, move the group’s pivot to the hinge, and the whole group swings open naturally when rotated.

  • Modifying a group’s pivot does not affect the individual pivots of the sub-objects within that group.

  • When you ungroup, the coordinate data at the group level clears, but each sub-object keeps the pivot you set for it.

Precautions

  • Keyframe data: Modifying the pivot of a model with keyframes will reset its keyframe data. A confirmation pop-up will appear; selecting "Continue" will clear keyframes and enter edit mode, while selecting "Cancel" will discard any changes.

  • Copy inheritance: Models created via Ctrl+D, Alt+D, Shift will automatically inherit the custom pivot of the source model.

  • Asset replacement: Replacing a model from the Asset Library will not inherit the old pivot; it will use the default pivot of the new asset .

  • Export: When saving as a .d5a file or adding it to the Local Library, Custom Pivot information is saved. The Pivot will remain consistent when the asset is opened in other scenes.

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