# How to use AI-generated Texture Maps?

Added AI-generated Texture Maps in material editing, integrating various algorithms and strategies such as U-Net, GAN, Perceptual Loss, etc., which automatically generates normal, roughness and height channel maps according to the base color texture map of the material.

Undo supported.

> Note:&#x20;
>
> 1. This feature is not supported on materials from D5 Library.
> 2. The current version supports normal, roughness, and displacement maps. Specular, metallicity will be supported in future versions.

<figure><img src="https://3611830798-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-MjbN1iGmN_HBnj_fyU9%2Fuploads%2FQzwrglDE1p06mv0OF5QP%2Fai%E9%80%9A%E9%81%93%E5%9B%BE.gif?alt=media&#x26;token=b048d84e-5c9b-40dd-bdbe-a461976e13fb" alt=""><figcaption></figcaption></figure>

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**AI-powered texture processing:**

1. [AI Ultra HD Texture](https://docs.d5render.com/user-guide/ai/how-to-use-ai-ultra-hd-texture): restores details of the blurred texture and improve the overall clarity.
2. [AI Make Seamless](https://docs.d5render.com/user-guide/ai/how-to-use-ai-make-seamless): removes seams between base color map textures for a consistent and natural effect.
3. [AI-generated Texture Maps](https://docs.d5render.com/user-guide/ai/how-to-use-ai-generated-material-texture-maps): automatically generates normal, roughness and height channel maps according to the base color texture map of the material.
