How to use AI-generated Texture Maps?
Last updated
Last updated
Added AI-generated Texture Maps in material editing, integrating various algorithms and strategies such as U-Net, GAN, Perceptual Loss, etc., which automatically generates normal, roughness and height channel maps according to the base color texture map of the material.
Undo supported.
Note:
This feature is not supported on materials from D5 Library.
The current version supports normal, roughness, and displacement maps. Specular, metallicity will be supported in future versions.
AI-powered texture processing:
AI Ultra HD Texture: restores details of the blurred texture and improve the overall clarity.
AI Make Seamless: removes seams between base color map textures for a consistent and natural effect.
AI-generated Texture Maps: automatically generates normal, roughness and height channel maps according to the base color texture map of the material.