How to use AI-generated Material Texture Maps?
Added AI-generated Material Texture Maps in material editing, integrating various algorithms and strategies such as U-Net, GAN, Perceptual Loss, etc., which automatically generates normal, roughness and height channel maps according to the base color texture map of the material.
Undo supported.
Note:
This feature is not supported on materials from D5 Library.
The current version supports normal, roughness, and displacement maps. Specular, metallicity will be supported in future versions.
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