How to use AI-generated Material Texture Maps?

Added AI-generated Material Texture Maps in material editing, integrating various algorithms and strategies such as U-Net, GAN, Perceptual Loss, etc., which automatically generates normal, roughness and height channel maps according to the base color texture map of the material.

Undo supported.

Note:

  1. This feature is not supported on materials from D5 Library.

  2. The current version supports normal, roughness, and displacement maps. Specular, metallicity will be supported in future versions.


AI-powered texture processing:

  1. AI Ultra HD Texture: restores details of the blurred texture and improve the overall clarity.

  2. AI Make Seamless: removes seams between base color map textures for a consistent and natural effect.

  3. AI-generated Material Texture Maps: automatically generates normal, roughness and height channel maps according to the base color texture map of the material.

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