Vray Function Support Table
Material
VRMtl
Yes
VRay 2SidedMtl
Yes
VRayCarPaintMtl
Yes
VRayCarPaintMtl2
Yes
VRayLightMtl
Yes
VRaySwitchedMtl
Yes
VRayALSurfaceMtl
Partial Support
VRayBlendMtl
Partial Support
VRayBumpMtl
Partial Support
VRayFastSSS2
Partial Support
VRayFlakesMtl
No
VRayFlakesMtl2
No
VRayGLSLMt
Partial Support
VRayScatterVolume
Partial Support
VRayStochasticFlakesMtl
No
VRayToonMtl
Partial Support
VRayPointParticleMtl
Partial Support
VRayMDLMtl
Partial Support
VRayHairNextMtl
Partial Support
VRayMtlWrapper
Partial Support
VRayOSLMtl
No
VRayOverrideMtl
Partial Support
VRayPluginNodeMtl
No
VRayScannedMtl
No
VRayVectorDisplBake
No
VRayVRmatMtl
No
VRayMtl

Diffuse
Yes
Diffuse Texture
Yes
Roughness
Yes
Roughness Texture
Yes
Preset
Yes
Enable Bump map
Yes
Bump amount
Yes
Bump Texture
Yes

Reflect
Yes
Reflect Texture
Yes
Reflect Glossiness
Yes
Reflect Glossiness Texture
Yes
Fresnel reflections
Yes
Fresnel IOR
Yes
Fresnel IOR Lock
No
Fresnel IOR Texture
Yes
Metalness
Yes
Metalness Texture
Yes
Max depth
No
Reflect on back side
No
Dim distance
No
Dim fall off
No
Affect channel:
Color only
Color+alpha
All Channels
No

Refract
Yes
Refract Texture
Yes
Refract Glossiness
Yes
Refract Glossiness Texture
Yes
IOR
Yes
IOR Texture
No
Abbe number
No
Max depth
No
Affect shadows
No
Affect channel:
Color only
Color+alpha
All Channels
No
Thin-walled
No

Translucency:None
Yes
Translucency:Volume
No
Translucency:SSS
No
Fog color / Scatter radius
No
Fog color Texture / Scatter radius Texture
No
Depth (cm) / Scale (cm)
No
Illumination:
Uniform
Directional
No
Scatter color
No
Scatter color Texture
No
SSS amount
No

Self-Illumination
No
Self-Illumination Texture
No
GI
No
Mult
No
Compensate camera exposure
No

Coat amount
Yes
Coat amount Texture
Yes
Coat glossiness
Yes
Coat glossiness Texture
No
Coat IOR
No
Coat IOR Texture
No
Coat color
No
Coat color Texture
No
Lock coat bump to base bump
No

Enable Coat bump
No
Coat bump amount
No
Coat bump Texture
No
Enable thin film
No
IOR
No
Min thickness (nm)
No
Max thickness (nm)
No

Sheen color
Yes
Sheen color Textures
Yes
Sheen glossiness
Yes
Sheen glossiness Texture
No
BRDF:
Phong
Blinn
Ward
Microfacet GTR (GGX)
No
Use glossiness / Use roughness
No
GTR tail falloff
No
GTR tail falloff Texture
No
Anisotropy
No
Anisotropy Texture
No
Rotation
No
Rotation Texture
No
Local axis
No
Map channel
No
Maps
General Maps
Advanced Wood
Partial Support
Bitmap
Yes
BlendedBoxMap
No
Camera Map Per Pixel
No
Cellular
Yes
Checker
Yes
ColorCorrection
Yes
ColorMap
Yes
Compound
No
Composite
Partial Support
Dent
Partial Support
Falloff
Partial Support
Gradient
Yes
Gradient Ramp
Yes
Map Output Selector
Yes
Marble
Yes
Mask
Yes
Mix
Yes
MultiTitle
No
Noise
Yes
OSL Map
Partial Support
Output
Partial Support
Particle Age
No
Particle MBlur
No
Perlin Marble
Yes
RGB Multiply
Yes
RGB Tint
Yes
ShapeMap
Yes
Smoke
Yes
Speckle
Yes
Splat
Yes
Stucco
Yes
Substance
Yes
Substance2
Yes
Swirl
Yes
TexMap
Yes
TextureObjMask
Partial Support
Tiles
Yes
Vector Displacement
No
Vector Map
Yes
VertexColor
Yes
Waves
Yes
V-Ray Maps
VRayBitmap (VRayHDRI)
Yes
VRayBump2Normal
Yes
VRayColor
Yes
VRayColor2Bump
Yes
VRayCompTex
Yes
VRayCurvature
No
VRayDirt
Partial Support
VRayDistanceTex
No
VRayEdgesTex
Yes
VRayGLSLTex
No
VRayHairInfoTex
No
VRayHDRI(VRayBitmap)
No
VRayICC
No
VRayLut
No
VRayMultiSubTex
Yes
VRayNoiseTex
Yes
VRayNormalMap
Yes
VRayOCIO
No
VRayOSLOutputSelector
No
VRayOSLTex
No
VRayParticleTex
No
VRayPointCloudColor
No
VRayPluginNodeTex
No
VRayPtex
No
VRaySamplerInfoTex
No
VRaySky
No
VRaySoftbox
No
VRayTriplanarTex
Partial Support
VRayUserColor
Yes
VRayUserScalar
Yes
VRayUVWRandomizer
Yes
Chaos Maps
ChaosScatterSurfaceColor
No
Lights
Vray
Vray Light

Plane
Yes
Plane Light
Postion
Scale(Length&Width)
Color/Color Temperature
Units
Dome
Yes, supports HDRI
Sphere
Yes
Mesh
Yes
Disc
Yes
Disc Light
Postion
Scale(Length&Width)
Color/Color Temperature
Vray IES
/
Yes. Transfer IES file and Rotation parameters if there's IES file
Vray AmbientLight
/
/
Vray Luminaire
/
/
Vray SUN
/
/
Camera
Perspective Camera
Yes
Orthographic Camera
Yes
Perspective Camera
No
Spherical, Fisheye, Cylindrical Camera
No
Depth of Field
No
Resolution, Aspect Ratio
Yes
Far/Near Clip
Partial Support
Multiple Camera Export
No
Environment
Supports the following two methods to add HDRI
Method 1
From Rendering - Environment
Method 2
Add VRayLight from the Lights menu and select Type as Dome
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