Vray Function Support Table
Material
VRMtl
Yes
VRay 2SidedMtl
Yes
VRayCarPaintMtl
Yes
VRayCarPaintMtl2
Yes
VRayLightMtl
Yes
VRaySwitchedMtl
Yes
VRayALSurfaceMtl
Partial Support
VRayBlendMtl
Partial Support
VRayBumpMtl
Partial Support
VRayFastSSS2
Partial Support
VRayFlakesMtl
No
VRayFlakesMtl2
No
VRayGLSLMt
Partial Support
VRayScatterVolume
Partial Support
VRayStochasticFlakesMtl
No
VRayToonMtl
Partial Support
VRayPointParticleMtl
Partial Support
VRayMDLMtl
Partial Support
VRayHairNextMtl
Partial Support
VRayMtlWrapper
Partial Support
VRayOSLMtl
No
VRayOverrideMtl
Partial Support
VRayPluginNodeMtl
No
VRayScannedMtl
No
VRayVectorDisplBake
No
VRayVRmatMtl
No
VRayMtl

Diffuse
Yes
Diffuse Texture
Yes
Roughness
Yes
Roughness Texture
Yes
Preset
Yes
Enable Bump map
Yes
Bump amount
Yes
Bump Texture
Yes

Reflect
Yes
Reflect Texture
Yes
Reflect Glossiness
Yes
Reflect Glossiness Texture
Yes
Fresnel reflections
Yes
Fresnel IOR
Yes
Fresnel IOR Lock
No
Fresnel IOR Texture
Yes
Metalness
Yes
Metalness Texture
Yes
Max depth
No
Reflect on back side
No
Dim distance
No
Dim fall off
No
Affect channel:
Color only
Color+alpha
All Channels
No

Refract
Yes
Refract Texture
Yes
Refract Glossiness
Yes
Refract Glossiness Texture
Yes
IOR
Yes
IOR Texture
No
Abbe number
No
Max depth
No
Affect shadows
No
Affect channel:
Color only
Color+alpha
All Channels
No
Thin-walled
No

Translucency:None
Yes
Translucency:Volume
No
Translucency:SSS
No
Fog color / Scatter radius
No
Fog color Texture / Scatter radius Texture
No
Depth (cm) / Scale (cm)
No
Illumination:
Uniform
Directional
No
Scatter color
No
Scatter color Texture
No
SSS amount
No

Self-Illumination
No
Self-Illumination Texture
No
GI
No
Mult
No
Compensate camera exposure
No

Coat amount
Yes
Coat amount Texture
Yes
Coat glossiness
Yes
Coat glossiness Texture
No
Coat IOR
No
Coat IOR Texture
No
Coat color
No
Coat color Texture
No
Lock coat bump to base bump
No

Enable Coat bump
No
Coat bump amount
No
Coat bump Texture
No
Enable thin film
No
IOR
No
Min thickness (nm)
No
Max thickness (nm)
No

Sheen color
Yes
Sheen color Textures
Yes
Sheen glossiness
Yes
Sheen glossiness Texture
No
BRDF:
Phong
Blinn
Ward
Microfacet GTR (GGX)
No
Use glossiness / Use roughness
No
GTR tail falloff
No
GTR tail falloff Texture
No
Anisotropy
No
Anisotropy Texture
No
Rotation
No
Rotation Texture
No
Local axis
No
Map channel
No
Maps
General Maps

Advanced Wood
Partial Support

Bitmap
Yes

BlendedBoxMap
No

Camera Map Per Pixel
No

Cellular
Yes

Checker
Yes

ColorCorrection
Yes

ColorMap
Yes

Compound
No
Composite
Partial Support

Dent
Partial Support

Falloff
Partial Support

Gradient
Yes

Gradient Ramp
Yes

Map Output Selector
Yes

Marble
Yes

Mask
Yes

Mix
Yes

MultiTitle
No

Noise
Yes

OSL Map
Partial Support

Output
Partial Support

Particle Age
No
Particle MBlur
No

Perlin Marble
Yes

RGB Multiply
Yes

RGB Tint
Yes
ShapeMap
Yes

Smoke
Yes

Speckle
Yes

Splat
Yes

Stucco
Yes

Substance
Yes

Substance2
Yes

Swirl
Yes

TexMap
Yes

TextureObjMask
Partial Support

Tiles
Yes

Vector Displacement
No

Vector Map
Yes

VertexColor
Yes

Waves
Yes
V-Ray Maps

VRayBitmap (VRayHDRI)
Yes

VRayBump2Normal
Yes

VRayColor
Yes

VRayColor2Bump
Yes

VRayCompTex
Yes

VRayCurvature
No

VRayDirt
Partial Support

VRayDistanceTex
No

VRayEdgesTex
Yes

VRayGLSLTex
No

VRayHairInfoTex
No

VRayHDRI(VRayBitmap)
No

VRayICC
No

VRayLut
No

VRayMultiSubTex
Yes

VRayNoiseTex
Yes

VRayNormalMap
Yes

VRayOCIO
No

VRayOSLOutputSelector
No

VRayOSLTex
No

VRayParticleTex
No

VRayPointCloudColor
No

VRayPluginNodeTex
No

VRayPtex
No

VRaySamplerInfoTex
No

VRaySky
No

VRaySoftbox
No

VRayTriplanarTex
Partial Support

VRayUserColor
Yes

VRayUserScalar
Yes

VRayUVWRandomizer
Yes
Chaos Maps

ChaosScatterSurfaceColor
No
Lights
Vray
Vray Light

Plane
Yes
Plane Light
Postion
Scale(Length&Width)
Color/Color Temperature
Units
Dome
Yes, supports HDRI
Sphere
Yes
Mesh
Yes
Disc
Yes
Disc Light
Postion
Scale(Length&Width)
Color/Color Temperature
Vray IES
/
Yes. Transfer IES file and Rotation parameters if there's IES file
Vray AmbientLight
/
/
Vray Luminaire
/
/
Vray SUN
/
/
Camera
Perspective Camera
Yes
Orthographic Camera
Yes
Perspective Camera
No
Spherical, Fisheye, Cylindrical Camera
No
Depth of Field
No
Resolution, Aspect Ratio
Yes
Far/Near Clip
Partial Support
Multiple Camera Export
No
Environment
Supports the following two methods to add HDRI
Method 1

From Rendering - Environment
Method 2

Add VRayLight from the Lights menu and select Type as Dome
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