Feature Introduction | D5 LiveSync for 3ds Max beta
Key words: Import model | File format | Workflow
Download and Installation
https://www.d5render.com/workflow/3ds-max
Supported Versions
3ds Max 2014-2016, 2018-2025
VRay 3.6 and above, Corona 6.0 / 7.0 / 8.0
D5 Render 2.6 and later versions
Feature introduction
Connect to D5 Render
Click ‘Connect to D5 Render’ to start livesync between 3ds Max and D5 Render. The current Max project will be imported in D5 as well. Models and materials edited in 3ds Max will be instantly updated in D5 with no need to manually click the update button.
LiveSync /Pause
Click ‘LiveSync/Pause’ to pause or continue the livesync. When livesync is paused, adjustments of models and materials will not be synced into D5 in real time. Click the button again to resume the livesync process.
View Switch
After enabling livesync between 3ds Max and D5, the viewports of Max and D5 will keep consistent.
Click “View Switch” to break the connection.
Send Scenes
Click the ‘Send Scenes’ button to send the standard/Vary/Arnold cameras to D5 Render scene list.
Send Current Camera Motion Track
Send the selected camera animations from 3ds Max to D5.
Supports batch sending of multi-selected cameras from 3ds Max into D5.
Send Lights
Click ‘Send Lights’ to sync Standard/Corona/VRay/Arnold light sources into D5, reserving their type and position info. Supports adjusting the imported light sources in D5 Render.
Note: Vray Light Dome, Mesh and Ambient Light are not supported for now.
Standard-Target/Free Spotlight
Position, Attenuation on/off, Spotlight Cone - Hotspot, Orientation, Color
Spotlight
Standard-Target/Free Directional Light
Cone - Hotspot, Color
Rect Light
Standard-Omni Light
Color
Point Light
VRayLight
Plane - Position, Length and Width, Directional, Color and Temperature
Rect Light
Sphere - Position, Color
Point Light
Disc - Position, Radius, Color and Temperature
Spot Light
VRayIES
IES file, Rotation
Spot Light
VRay Sun
Position, Direction
Spot Light
Corona Light
IES file, color temperature/color
Spot Light
Rectangle - Position, Width, Color/Temperature
Rect Light
Disk - Position, Color/Temperature
Spot Light
Sphere - Position, Color/Temperature
Point Light
Cylinder - Color/Temperature
Rect Light
Corona Sun
Position
Spot Light
Arnold Light
-
Point Light
Photometric light
-
Point Light
Export .d5a
Files of .max format can not be read by D5 Render, but can be converted into .d5a files through the LiveSync plugin for direct import into D5.
When exporting files of .d5a format, the map resolution won’t be compressed. You can choose to export only selected objects or all of them as a single file.
When “keep group hierarchy” is enabled, the exported .d5a files will reserve their group structure when importing in D5.
The auto collapse feature is used to solve export problems with model positioning, normal map UV, and sealing lines. The latest settings are reserved.
Export .skp
Supports converting model files into the .skp format to import into SketchUp and D5 Render.
Supports two resolution options for Resize Bitmap: 512 * 512 and 1024 * 1024.
Supports advanced options including Hide All Edges, Origin to Center, Merge Coplanar Faces and Including Hidden Objects.
Settings
1. Check the version number and global settings
Offers “Display choose sync method dialog” and “Automatically save scenes afer sync” options and auto retains your lastest settings.
Automatically save scenes after sync: D5 Render will automatically alters the repetitive material names into different ones after the first sync with 3ds Max, preventing the set materials in D5 from being overwritten.
2. Select coordinate switch method
X/Y Switch is both the recommended and default switch method.
Please stop the sync process if you find models are rotated or mispositioned.
Change the coordinate switch method to the other one and try again.
3. Sync structure of light component
Commonalities:
Changes made to light position, orientation, and size in D5 Render will be reset when syncing light sources from Max to ensure consistency.
Other parameters like the light names adjusted in D5 won’t be overwritten after the first sync.
Where to Use
Users who are used to grouping lights in D5 can select ‘Unsync’ if there are not so many lights in the scene.
Users who get a lot of light groups/instances in the modeling software can select the ‘Sync’ option.
Differences
Lights will be imported into D5 individually without group structure.
Lights with the same attribute will be auto grouped after importing into D5.
Operations such as grouping and renaming lights in D5 are not affected by subsequent updates. Supports syncing changes to light sources from Max to D5 after clicking the “Send Lights” button. If the light’s parameters (except position, orientation, and size) have been adjusted in D5, it will not be affected by the subsequent updates from 3ds Max.
The light groups and names set in D5 will be overwritten by updates from 3ds Max to ensure consistency.In addition, sync of light parameters from 3ds Max is unsupported.
Delete imported lights in D5 and they would not be synced again in subsequent updates. But, when livesync is restarted, they will be synced again.
Delete imported lights in D5 and they would be synced again in subsequent updates with the changes made in D5 retained.
Quick ProOptimize
The Quick ProOptimize feature, located in the top menu bar, can reduce the number of faces and intersections to quickly simplify the model.
Uninstallation
Method 1: Go to Window System > Start Menu, right click on D5 LiveSync for 3ds Max and click ‘Uninstall’.
Method 2: Go to My Computer > Control Panel > Programs and Features to uninstall the program.
FAQ
Q1 : Can the previous D5 Sync for 3ds Max plugin work with D5 2.6?
The previous D5 Sync plugin is compatible with D5 2.6. D5 LiveSync for 3ds Max only supports D5 2.6 and later versions, excluding D5 2.5.
Q2 : If I have created a scene in D5 2.5 using the D5 Sync plugin, can it be updated with the D5 Sync plugin in D5 2.6?
Yes. You can open the scene in D5 2.6 and click the start button of the D5 Sync plugin in 3ds Max to start synchronization.
Q3 : If I have a scene created with D5 2.5, can it be updated with the D5 LiveSync plugin in D5 2.6?
Yes. You can open the scene in D5 2.6, click ‘Connect to D5 Render’ in 3ds Max, and select the model to update in D5 Render. Then, livesync will begin.
Q4 : If I have a scene created with D5 2.6 using the D5 LiveSync plugin, can it be opened in D5 2.5?
Yes. But please note that D5 LiveSync for 3ds Max only supports D5 2.6 and later versions. If the file is saved when File Compression is enabled in D5 2.6, it can not be opened in D5’s previous versions.
Q5 : If I have a scene created with D5 2.6 using the D5 LiveSync plugin, can it to be updated using the D5 Sync plugin?
Yes. In this case, please first open the scene in D5 2.5/2.6 and find the model for livesync in the resource list. Right click on the model and change it to a non-livesync one. Open the scene again after saving it and click the ‘Start’ button of the D5 Sync plugin in 3ds Max to update the model and start synchronization again.
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