User Manual
  • 🏡About D5 Render
  • 🧭Get Started with Ease
    • D5 Workflow
      • Interface, Shortcuts, Camera
      • Model Connection
      • Material
      • Landscape
      • Environment, Effects
      • Image, Animation Output
      • AI Features
  • 🧊Importing and editing models
    • How to import model files into D5 Render?
    • How to edit models?
    • How to duplicate the model?
    • What is "Make Unique"?
    • How to quickly adjust models in the asset library?
    • How to make the material drop with one click?
    • How to align models imported separately?
    • What is "Sync Pivot" and how to use it for rotating/opening and closing doors animation in D5?
    • Why do models become displaced after replacement/update?
    • How to select multiple models in the scene?
    • How to flip/mirror models?
    • How to replace models in the scene?
    • How to switch between an object's own coordinates and world coordinates?
    • The imported model in D5 is a whole. How to separately adjust individual objects?
    • How to quickly focus the camera on a model?
    • How to restore the imported model's built-in materials?
    • How to sync/update modified/moved models to D5?
    • Why "Reload" shows gray when using the D5 Converter to sync the models?
    • Why can't the model in the scene be selected?
  • 🎲Workflow Plugins
    • Abnormal situations
      • Abnormal situations when using LiveSync(real-time plugin)
        • After LiveSync(real-time plugin) syncing, how to deal with material picking up abnormalities in D5?
      • Abnormal situations when using Sync(non-real-time plugin)
    • General questions
      • How to install plugins?
      • Re-linking File Process Introduction
      • Why does it prompt "Could not reach server (timeout)" during syncing?
      • Why does the modelling software show a different orientation compared to the top view in D5?
      • Why the .d5a file with group structure info could not use align/sync coordinates?
      • When launching D5 from D5 Converter, why is the window not displayed fully/stuck/shows white border?
      • Launching D5 from the D5 converter gives the error "default error".
    • SketchUp
      • Syncing Objects and Properties
      • Common issues | D5 LiveSync for Sketch up
      • Feature Introduction | D5 LiveSync for SketchUp
      • Update | D5 LiveSync for SketchUp
      • Update | D5 Sync for SketchUp
      • Workflow | D5 Sync for SketchUp
      • Common issues | D5 Sync for Sketch up
    • 3ds Max
      • Common issues | D5 LiveSync for 3ds Max
      • Update | D5 LiveSync for 3ds Max beta
      • Feature Introduction | D5 LiveSync for 3ds Max beta
      • Workflow | D5 Sync for 3ds Max
      • Update | D5 Sync for 3ds Max
      • Common issues | D5 Sync for 3ds Max
    • Rhino
      • Workflow | D5 Sync for Rhino
      • Workflow | D5 LiveSync for Rhino
      • Update | D5 LiveSync for Rhino
      • Update | D5 Sync for Rhino
      • Common issues | D5 Sync for Rhino
    • Revit
      • Workflow | D5 Sync for Revit
      • Update | D5 Sync for Revit
      • Common issues | D5 Sync for Revit
    • Cinema 4D
      • Workflow | D5 Sync for C4D
      • Update | D5 Sync for C4D
      • Common issues | D5 Sync for C4D
    • Archicad
      • Workflow | D5 LiveSync for Archicad
      • Update | D5 LiveSync for Archicad
      • Workflow | D5 Sync for Archicad
      • Update | D5 Sync for Archicad
      • Common issues | D5 Sync for Archicad
    • Blender
      • Workflow | D5 Sync for Blender
      • Update | D5 Sync for Blender
      • Common issues | D5 Sync for Blender
    • Vectorworks
      • Workflow | D5 LiveSync for Vectorworks
      • Update | D5 LiveSync for Vectorworks
      • Common issues | D5 Sync for Vectorworks
  • 📝User Guide
    • Material
      • How to achieve caustics effect
      • How to select material in the scene?
      • How to adjust the material map?
      • How to control the reflection effect of a material?
      • How to control the bump effect of the material?
      • How to make the emissive effect of the material?
      • What is the AO parameter of material?
      • What is "Invisible in Raytracing"?
      • How to achieve round corner?
      • What if there is colour bleeding in a scene?
      • What materials are the Flowing water templates suitable for? What are the special parameters?
      • What materials are the Transparent templates suitable for? What are the special parameters?
      • What materials are the Water templates suitable for? What are the special parameters?
      • What materials are the Car Paint templates suitable for? What are the special parameters?
      • What materials are the Displacement templates suitable for? What are the special parameters?
      • What materials are the Cloth templates suitable for? What are the special parameters?
      • What materials are the Custom Alpha templates suitable for? What are the special parameters?
      • What materials are the Subsurface scattering templates suitable for? What are the special parameters
      • How to use the Multimedia Material?
      • What materials are the Foliage templates suitable for? What are the special parameters?
      • How to set grass? How to grow grass with one click?
      • What is the difference between a material template and a library preset material?
      • What are the material tools? What are they used for?
      • What is the correct naming convention when importing PBR maps with one click?
      • How do I adjust the material UV and why does adjusting the UV have no effect?
      • Why is the base colour map all black after import?
      • Why is the effect of the glass material not obvious/anomalous?
      • How to create a velvet effect?
      • Why is the file location option disabled?
    • Tool
      • How to use City Generator?
      • How to use Terrain?
      • How to use D5 Scatter?
      • How to generate a vine with one click?
      • How to batch adjust the parameters of the objects?
      • How to fill hedge leaves with one click?
      • How to save and reuse presets for the Path tool?
      • How to save and reuse presets for the Brush tool?
      • How to efficiently use the path tool to place plants?
      • How to efficiently draw/scatter/place plants?
      • How to erase/clear plants?
      • How to edit plants created by brushes
      • How to create a lawn effect?
      • Other common issues
    • View
      • Camera and Views
      • How to use full screen mode?
      • What is the difference between different preview qualities?
      • How to move the viewpoint freely?
      • What are the different display options for?
      • What are the different display modes for?
      • How to set the 'Depth of Field' effect?
      • How to switch to orthogonal view
      • What is the feature of horizontal and vertical FOV?
      • How to set section/render section diagram?
      • How to adjust the view rotation rate of the right and middle mouse buttons?
    • Sky and Weather
      • Sky Light
      • Weather
      • How to add a custom outro in D5?
      • How to adjust the weather in D5?
      • Other common issues
    • Render
      • What is 'Real-time Path Tracing(alpha)'?
      • What is the 'FPS Booster for Complex Geometry'?
      • Why there are white grids when outputting specific resolution images, but the preview is normal?
      • Where can I activate Frame Generation? Why can't I find the option for Frame Generation?
      • Why does the scene made with 2.6 or previous versions look different in version 2.7?
      • Why are plant shadows discontinuous in specific resolutions' outputs while preview is normal?
      • How to render a scene?
      • How to render a video clip?
      • What is D5 SR?
      • Why is the dark side of the video darker compared to the output single frame?
      • Why is there noticeable noise in the output still frames?
      • How to render channel maps? Which channel maps are supported?
      • How to turn off D5 after the render is finished?
      • Why are there stripes in the rendered output video?
    • Lights
      • Why is there a distinct boundary between light and dark in the scene after using rect/strip lights?
      • What types of light sources are offered by D5?
      • How to edit multiple lights at once?
      • How to make a light invisible in the reflection?
      • Why does the effect of lights change when the camera moves?
      • What are the meanings of each parameter in the light panel?
      • Other FAQs
    • Assets
      • How to Use Lowpoly Assets?
      • How to Use Volumetric Lighting Assets?
      • Why are the assets not displayed in the assets library?
      • What's in the D5 online assets library?
      • How to add materials to local?
      • How to add models to local?
      • Which folder are assets saved in? How to move them to another path?
      • How to manage resources in Local Library?
      • FAQs
    • Studio
      • What is Studio Cloud Space?
    • AI
      • Account Access to AI features
      • How to use AI Post-Processing?
      • How to use AI Atmosphere Match?
      • How to use AI Ultra HD Texture?
      • How to use AI Make Seamless?
      • How to use AI Material Match?
      • How to use AI-generated Texture Maps?
    • Resource Management
      • Why does the operation lag when previewing?
      • How to clean up a D5 project occupying too much space?
      • What is a drs file?
      • Where is the Auto Save feature? How do the backup files work?
      • How to move D5 project files to another computer?
      • What is the Scene List?
      • Why the scene parameters are not saved after switching shots?
      • What is the object list? How to manage the resources in a scene?
      • What is the difference between locking and unlocking models in the object list?
      • How to only select lights/models/plants/paths/etc. in a scene?
      • What are layers? How to manage resources through layers?
      • How to switch the layer on which an object is located?
      • What is the imported list?
      • How to quickly delete imported models and auto-saved backup files for the current project?
    • Effect
      • How to save and reuse environment and post-effect presets?
      • How is Z Depth used in Style?
      • How to use lut?
      • Why does custom lut not work?
      • How is AO used in Style? What effects can be achieved?
      • How to use Outline mode in Style? What effects can be achieved?
      • What effects can each of the parameters in post-processing achieve?
      • Why does adjusting the parameters of the Effect panel not have any effect?
    • Preference
      • Save Compressed Project
      • Use with High Resolution Screen
      • How to set up the web proxy?
      • What's the difference between different video encoding formats? How to use QSV encoding?
      • Why models with smaller sizes in the distance not shown when previewing or exporting?
      • How to turn on the Action Tips panel?
      • How to view and change the default shortcuts?
      • How to change the default language?
    • Widget
      • How to use the D5 SR Image Rendering (beta) Widget ?
      • How to use the Section Tools Widget?
      • How to use Advanced Camera Tool (beta) Widget?
      • Hot to use Frame Rate Widget?
      • How to use Advanced Image Rendering Widget?
      • How to use Advanced Video Rendering Widget?
      • How to use VR (beta) Widget?
      • How to use Stage Light Widget?
      • How to use Projector Widget?
      • How to use Color Grading Widget?
      • How to use Merge Project beta Widget?
    • Hardware
      • What graphic cards does D5 support? And what's the difference?
      • System Requirements for D5 Render
      • How to use Support Tool?
      • How to check memory usage, graphics memory usage, and graphics card driver version?
      • Does the CPU have a big impact on D5?
      • What is the hardware test tool (Benchmark)?
      • What is Hardware testing?
      • What do the parameters in the Statistics represent?
      • Why is D5 not working properly when remote?
      • Why need to wait a long time to open a D5 scene?
      • How to choose the right computer power for Graphic Cards?
      • How to view and upgrade graphics card driver?
      • How to view and optimize memory usage?
      • How to view and optimize graphics card usage?
      • Why are close textures clearer but distant textures blurry in modeling software/D5?
      • How to Use the 3Dconnexion® SpaceMouse in D5 Render?
    • Common Pop-Up Windows
      • Why prompts "Insufficient permissions. Please retry the operation with administrator permissions''?
      • Why prompt 'The program cannot be launched because of DLL errors...' or 'Program Startup Failed'?
      • Why prompt 'Lights cannot exceed 4096'?
      • Why prompt 'The number of caustic lights cannot exceed 64'?
      • Why prompt 'The material of model cannot be reused'?
      • Why prompt 'The number of devices exceeds the login limit'?
      • Why prompt 'Self-illumination in the scene has reached its limit'?
      • Why prompt 'The number of Vegetation in the scene has reached its limit'?
      • When first run D5, why prompt 'Cannot continue executing code because Qt5Core.dll was not found.'
      • How to do when a low TDR is detected?
      • Why prompt 'The application could not start normally (0xc000007b)'?
      • Why prompt 'DX12 is not supported on your system. '?
      • Why prompt 'Save Failed' when saving a file?
    • Model
      • Import
      • Edit
      • Action
    • Animation Path
      • Draw Path
      • Character Path
      • Vehicle Path
    • Vegetation Tool
      • Brush and Scatter
      • Eraser and Clean
      • Vegetation Path
  • 💸D5 Account & Purchase
    • How to get technical support?
    • Education Version FAQs
    • How to get an invoice?
    • How to register and login D5 account?
  • 🧩Instruction for D5 for Teams
    • Product Instructions for D5 for Teams
    • How to create and manage Team accounts
      • Apply for and set up a Teams account
      • Invite Team Members
      • Manage Team Members
      • Edit Account Attributes
      • Edit Team Information
      • Customize Invoice Field
      • Team Brand Watermarks
      • Team Group Management
    • How to deploy team library and manage team assets
      • Team Library Deployment
      • Cloud Asset Management
      • How to set up Windows shared drive?
      • How to create a NAS shared folder?
    • How to use D5 Studio?
      • What is D5 Studio?
      • How to open D5 Studio
      • What's in D5 Studio
      • Share Presets with Team
      • Copy Studio data from Individual identity to Team identity
      • D5 Curated - Community Assets
    • How to use Multi-editing?
      • Preparation
      • Convert projects to Worksets
      • Edit and Manage Worksets
      • Layer visible to this workset only
      • Convert a multi-editor workset to a normal project
      • Abnormal work status
    • How to use comments
      • How to add comments
      • How to add comments to a project that is currently in use?
    • How to create virtual tours
      • How to use the Virtual Tour feature
      • How to use the D5 Showreel platform?
    • Data analysis
      • How to use Team data analysis?
    • Application Integration
      • D5 Account Supports Integrated Dropbox Account
      • Onedrive Integration
      • Sharepoint Integration
      • ACC Integration
      • Cesium Integration
    • Single Sign-On (SSO)
      • SSO Handbook
  • 🖥️Instruction for D5 Lab Version (LAB)
    • D5 Lab Version (LAB) Installation Guide
  • 🗝️Account
    • Download and Installation
      • How to install D5 Render?
      • How to install plugins?
    • Registration and Login
    • Version Comparison
  • 🧩Learn More
    • Shortcuts
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On this page
  • Usage Steps
  • 1. Click 'Add Scatter' button or 'X' shortcut key to create Scatter
  • 2. Add content to scatter with different methods
  • 3. Reference points would display after creating a scatter
  • Scatter Area Management
  • Add Assets
  • Scatter Content
  • Global Scatter Adjustments
  • 1. Distribution
  • 2. Transformations
  • 3. Seed
  • Other Parameters
  • Cull Effect
  • Associated actions:
  • 1. Adjustments to a Single Model
  • 2. Scattered models responsive with updated areas:
  • FAQs
  • Q: Why doesn't Up Direction work when it's adjusted?
  • Q: Why can't we place a scatter in some areas of a multi-layer model?

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  1. User Guide
  2. Tool

How to use D5 Scatter?

Key words: Tool | D5 Scatter

PreviousHow to use Terrain?NextHow to generate a vine with one click?

Last updated 1 month ago

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Added D5 Scatter, a procedural content generation (PCG) scatter tool, to quickly generate and scatter a large amount of plants in the scene, bringing greater efficiency and creativity to scene enrichment with ease.

Usage Steps

Added Scatter in the Top Menu Bar (Shortcut Key: X):

1. Click 'Add Scatter' button or 'X' shortcut key to create Scatter

  • The right sidebar guides the subsequent operations

  • Supports selecting materials or models to create scatter areas. Press the shortcut key 'X' to switch between 'Select Model' and 'Select Material', with 'Select Material' being the starting default.

Note: Press the shortcut key 'Ctrl' to reduce/add and multi-select scatter areas. Click 'Create' to confirm scatter areas.

2. Add content to scatter with different methods

  • Use scatter presets or custom divide: Open presets from Scatter library/Studio or the custom scatter editing panel.

  • Or add models from the Library: Open Nature Category

3. Reference points would display after creating a scatter

  • The amount of reference points is automatically calculated based on the size of the selected object and has a limit, thus affecting the interval between sparse points. The larger the model, the greater the interval between sparse points.

  • Supports separate management of scattered assets, including Focus, Lock, Hide, Rename, and Delete, in the scene list.

Scatter Area Management

Divide the scatter area, generate and manage sub areas

  • A scatter area is created as a whole by default. You can further divide it into multiple sub areas to scatter different models within different areas. Each area supports individual custom parameters for better vegetation effect.

  • You can click 'Divide' > 'Image Divide' to create sub areas based on the Preset or Custom color maps. Supports control over the number of areas. Reference points within each area will display different colors for convenient checking.

  • You can right-click on a Sub Area to rename it. The selected sub area will be highlighted in the viewport.

Add Assets

Scatter Custom Models or Use Templates

  • Supports scattering assets from D5 Asset Library/Studio or using scatter presets.

  • Click "Assets" to scatter models from the Nature category, supporting up to 15 varieties in each scatter area.

  • Added a Scatter library into D5 Asset Library with two types of scatter templates: 'Global Preset' that includes both the asset and area info and 'content preset' with only the asset info. Click the 'Scatter Presets' to apply these templates.

Scatter Content

Supports Customizable Post Editing Parameters: Density, Size, Type, and More

Every asset added into the scatter area will be listed in the Content column with its thumbnail, name, and proportion. Each asset can be replaced, hidden, or deleted, and also supports the following four parameters:

  • Scale: The size of the model.

  • Rate: The number of objects per unit in the designated area. This parameter determines the appearance frequency of a model. The higher the value, the more densely the model will appear.

  • Up Direction : The growth orientation of individual plants.

  • Collision Volume: The ratio between the collision radius and the radius of the model itself.

Note: The Collision Volume changes with the Scale parameter. When the plant is scaled up or down, the Collision Volume will change accordingly while its ratio remains the same. At this time, adjusting the Collision Volume parameter will change the collision radius. The Collision Volume and the Density are interrelated. If increasing Density doesn't densify the cluster, please check the Collision Volume setting.

Global Scatter Adjustments

1. Distribution

  • Preset/Custom Distribution Mapping: Supports controlling the distribution density of plants with black-and-white maps. The darker the area, the lower the density. Supports importing custom maps or using built-in maps to quickly achieve natural distribution effects.

Note: Supports drag-and-drop for adding a custom map and access to more functions in the right-click menu including Import, File Location, Copy, Paste, and Delete.

  • Density: Number of plant models scattered per hundred square meters.

  • Cluster Size: The size of the groups or clusters formed when scattering models. The larger the Cluster Size, the bigger the cluster will be. This parameter can be used to simulate, for example, the clustering of trees in a forest or the distribution of grass in a lawn.

  • Cluster Noise: The randomness when forming clusters. Increasing the value will make the edges of the clusters look more natural and random.

  • Cluster Blur: The merging of the edges of the clusters. Increasing the value will promote the convergence of cluster boundaries, which reduces the delineation between the clusters and creates a more organic transition.

2. Transformations

  • Random Scale: Randomly scales the plant to different sizes within the set range.

  • Random Rotation: Randomly rotates the plant to different directions within the set range.

  • Random Offset: Randomly moves the plant within the set range in the X, Y, and Z axis directions to make the distribution of plants more natural.

3. Seed

  • Randomly arrange the overall global growth effect. You can manually enter the value or click the icon to randomize a value. The same effect is maintained when the value is fixed on the same bearing surface.

Other Parameters

  • Optimized interface for Scatter control panel, making it easier to use. Added Simplified Mode to the "More" menu.

  • Added Scatter Quality to the "More" menu to help remove obvious jaggy edges of the scatter surface.

Cull Effect

Effect helps define areas free of scattering plants/objects.

  • Select a Scatter from the resource list, and add the Cull Effect in the right sidebar setting.

  • The default cull is by material, use the X shortcut key to switch to selecting by model.

  • After creating the cull, open the menu bar and set the Cull Range.

  • Turn on the Falloff Area to set the Distance, Density, Scale, and Noise's parameters.


Associated actions:

1. Adjustments to a Single Model

  • Double-click on a model in the scatter area, and click on the ‘Detach Object’ button that appears above to separate it from the batch-generated models, thus supporting individual adjustment.

  • Supports multi-selection of detached models: Double-click to activate the 'Detach Object' mode and press Ctrl to multi-select or drag-select objects for detaching.

  • After the model is independent, it will appear in the content list simultaneously.

  • Undo not supported.

2. Scattered models responsive with updated areas:

Note:

When creating Scatter Scatter, pick Scatter object and create Scatter area in "Select Material" mode, and change the material name of this part of the model in subsequent use, it will cause prompt "Cannot be parameterized now"/cannot update properly/Scatter parameter bar displays abnormality.

  • After the model is updated and replaced, you can click the "Edit Scatter Surface" button on the right sidebar to select the scatter object and reactivate the scatter area.

  • Scatter assets will adapt to model updates while retaining the original effect.

Note:

  • Scattering on the back side of the model will result in incorrect effects.

  • Scattering on a model surface with a steep slope leads to low density.

  • Scattering on the XY projection plane is now supported, and we will support scattering on vertical planes in the future.

  • Only plant models are supported for scattering currently, and more categories will be included in the future.

FAQs

Q: Why doesn't Up Direction work when it's adjusted?

A: The current default setting has the vertical direction as 1 and the normal direction as 0. The up direction for both global and individual assets is determined by multiplying them together. Therefore, if one side is adjusted to the normal direction, the adjustment on the other side becomes ineffective.

Q: Why can't we place a scatter in some areas of a multi-layer model?

"The overlapping portion of the orthographic projection of the multi-layer model cannot be scattered to" is the expected effect of the current version of Scatter.

Current solution: Distinguish the material name and place Scatter separately on the model of the overlapping part of the orthographic projection surface.

We will optimize such multi-layer problems in the future.

Added reference points into scatter areas to control the vegetation generation and scattering within their radius. Vegetation won't grow in areas without reference points. You can switch on/off the visibility of reference points by clicking the icon.

📝
Add Scatter
Scatter Area
up to 15 varieties
Simplified Mode & Normal Mode UI
Detach object
The overlapping portion of the orthographic projection of the multi-layer model cannot be scattered to.