> For the complete documentation index, see [llms.txt](https://docs.d5render.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.d5render.com/user-guide/assets/how-to-use-volumetric-lighting-assets.md).

# How to Use Volumetric Lighting Assets?

Added Volumetric Lighting assets to "Particle" > “Smoke”, which can be used after enabling the "Volume Light" feature in "Environment" > “Fog”. Tyndall effect can be adjusted via the range parameter.

<div align="left"><figure><img src="https://3611830798-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-MjbN1iGmN_HBnj_fyU9%2Fuploads%2FGb07L9HECD3Dmmrob24I%2Fimage.png?alt=media&amp;token=0fef7c49-f891-4bfc-bf3d-2d354c90d010" alt=""><figcaption><p>Parameter Panel</p></figcaption></figure></div>

<div align="left"><figure><img src="https://3611830798-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-MjbN1iGmN_HBnj_fyU9%2Fuploads%2F875sRmeG7etGunUoxm2a%2Fimage.png?alt=media&amp;token=e23a16c4-697d-44c8-84a6-a52c1fc4a311" alt=""><figcaption><p>Parameter Panel</p></figcaption></figure></div>

{% hint style="info" %}
Note：

The volumetric lighting effect will become invisible at distances beyond 100 meters from the camera.
{% endhint %}
