# How to Use Volumetric Lighting Assets?

Added Volumetric Lighting assets to "Particle" > “Smoke”, which can be used after enabling the "Volume Light" feature in "Environment" > “Fog”. Tyndall effect can be adjusted via the range parameter.

<div align="left"><figure><img src="/files/Uc1vQLKe2f71d1QhFIoI" alt=""><figcaption><p>Parameter Panel</p></figcaption></figure></div>

<div align="left"><figure><img src="/files/CUbQSAL5qWa6K7kcy9dH" alt=""><figcaption><p>Parameter Panel</p></figcaption></figure></div>

{% hint style="info" %}
Note：

The volumetric lighting effect will become invisible at distances beyond 100 meters from the camera.
{% endhint %}


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