What is the correct naming convention when importing PBR maps with one click?
The PBR material system contains two sets of workflows, the metallic/roughness system and the specularity/glossiness system, which D5 supports belongs to the metallic/roughness workflow. The texture imported by the user should conform to the suffix naming rules of this workflow in order to correctly identify the material effect.
The Metallic/Roughness workflow mapping suffix naming and mapping slot corresponding rules are as follows:
[ Base color ] slot:_color(_col) /_base color /_basecolor /_albedo
[ Specular ] slot:_specularLevel
[ Metallic ] slot:_metallic / _ metalness
[ Normal ] slot:_normal(_nrm) /_bump
[ roughness ] slot:_roughness(_rough)
[ AO ] slot: _ambient occlusion(_ao)
[ Opacity] slot:_opacity
[ Height ] slot:_displacement(_disp)/_height
Other mapping suffixes may cause incorrect effects or failure to import, so please correct them yourself. Among them, the normal mapping format used by D5 is Direct X.