> For the complete documentation index, see [llms.txt](https://docs.d5render.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.d5render.com/user-guide/view/camera.md).

# Camera and Views

<figure><img src="/files/N3xrnzfSqx5CAcnoj0co" alt=""><figcaption></figcaption></figure>

## Options

### **Exposure**

<mark style="background-color:purple;">Adjust the overall brightness of the image.</mark>

* **With Auto Exposure switch on**, the renderer automatically analyzes the scene brightness and adjusts it to a moderate value.&#x20;
* **With Auto Exposure off**, you can manually adjust the Exposure parameter values.

The lower the Exposure value, the darker the image, and the higher the Exposure value, the brighter the image.

{% hint style="warning" %}

* **Auto Exposure** is turned on by default in newly created projects.
* **The "Exposure" settings** here are linked to the exposure settings in "Effect panel--Post-processing".
  {% endhint %}

### **FOV(Field of View)**

<mark style="background-color:purple;">Adjusts the Field of View (FOV) angle. The default field of view is 90°.</mark>

* **The smaller the "Field of View"**, the smaller the area displayed on the screen, and **the subject in the original image will be "enlarged"** accordingly.
* **The larger "Field of View"**, the larger the area displayed on the screen, and **the subject in the original image will be "shrink"** accordingly.

{% hint style="info" %}
In fact, the effect of reducing the FOV is also called Zoom-in, and the effect of increasing the FOV is also called Zoom-out.
{% endhint %}

### **Camera Clipping Plane**

<mark style="background-color:purple;">The clipping plane in D5 is the near clipping plane, which is arranged perpendicular to the camera.</mark> After setting the distance between the camera and the plane, the scene between them will not be visible.

![](/files/-MkeXz9tgu6K0gHx0qQ4)

### **Depth of Field**

<mark style="background-color:purple;">Similar to real-world cameras, depth of field is based on the Focal Distance, blurring the scene in front of and behind the focal point.</mark>&#x20;

* Turn on the Depth-of-Field switch, click **"Set Focus"**, click the object you want to focus on in the scene, and determine the focus position.&#x20;
* Also,when clicks **"Follow Focus"**,it can support the function of auto follow focus.&#x20;
* Adjust the value of the **"Blur"** parameter to change the strength of the depth-of-field effect.

<figure><img src="/files/0sqerctRGkJ7vUr48H6u" alt=""><figcaption><p>depth of field is 0 | depth of field is 5 | depth of field is 10</p></figcaption></figure>

## View

### **Perspective and Two-point Perspective**

* The **"Perspective"** is the default 3D space display mode.
* When **"Two-point Perspective"** is turned on, the vertical perspective lines in space are parallel to the vertical borders of the screen.

### **Orthogonal view**

<mark style="background-color:purple;">Orthogonal is a 2D planar display that contains six common view styles.</mark>

> For more information on shortcuts, please refer to:<https://docs.d5render.com/user-guide/preference/how-to-view-and-change-the-default-shortcuts#common-shortcuts-for-d5-render>

| Modes                 | Shotcut |
| --------------------- | ------- |
| Perspective           | P       |
| Two-point Perspective | F8      |
| Top                   | T       |
| Bottom                | Alt + T |
| Front                 | F       |
| Back                  | Alt + F |
| Left                  | -       |
| Right                 | -       |
