How to use the Multimedia Material?
Use video/image to control transparency and emissive effects of the material, simulating the semi-transparent dynamic glow effect of transparent LED screens, transparent TVs.
Last updated
Use video/image to control transparency and emissive effects of the material, simulating the semi-transparent dynamic glow effect of transparent LED screens, transparent TVs.
Last updated
It controls the map transparency. The larger the value, the more transparent it becomes.
Multimedia Material has two types of Transparency options available:
Global Matte: Adjust the transparency to change the overall effect of the screen.
Luma Matte: Transparency will be determined by the brightness value of the pixels. The darker the area, the more transparent it is, and a pure black area is complete transparency.
Affect Transparent ID
Affect Transparent ID controls whether the transparent video appears in Transparent Channel Map or not, facilitating post-processing.
Controls the emissive brightness of the video.
Multimedia materials themselves also function as a form of lighting.
In addition to adding video assets to display devices such as TVs and computers in a scene, they can also achieve effects like breathing lights and changing LED lights through the use of video assets.
Overlay specified colours on the original emissive video material.
Overlay specified colour temperatures on the original emissive video material.
Controls whether the light emitted by the video material affects the diffuse reflection of surrounding objects.
Note: Currently supports video files under 200M.
How to Render Wave and Foam Animations?
Users can use the [Multimedia Material] in the D5 material templates, import the wave video file, turn on the transparency option, then you can quickly create an animated wave effect.