> For the complete documentation index, see [llms.txt](https://docs.d5render.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.d5render.com/user-guide/render/what-is-the-fps-booster-for-complex-geometry.md).

# What is the 'FPS Booster for Complex Geometry'?

When enabled, it significantly improves rendering performance (FPS) when processing complex meshes and scenes with a large number of geometries, bringing smoother real-time experience.

Added 'FPS Booster for Complex Geometry' option in Menu.&#x20;

> Note:
>
> * In the latest version, it only affects the real-time preview without affecting rendering outputs.
> * The FPS improvement from this feature depends on the GPU's ray-tracing performance and the mesh configuration in the scene; not all scenes will experience an increase.

<figure><img src="/files/5DuLoSDsPq5SCEVZqx9i" alt=""><figcaption></figcaption></figure>

## FAQs

1. Why do the materials appear dark when enabling ‘FPS Booster for Complex Geometry’?

If the situation in the ↓ image occurs, it is very likely to be related to the scene model.&#x20;

If the dark area model has been grouped in the modelling software, please try to ungroup/explode it in the modelling software and then update it to D5.

<figure><img src="/files/rf14NlygLTNiibpnIrLQ" alt=""><figcaption></figcaption></figure>
