User Manual
  • 🏡About D5 Render
  • 🧭Get Started with Ease
    • D5 Workflow
      • Interface, Shortcuts, Camera
      • Model Connection
      • Material
      • Landscape
      • Environment, Effects
      • Image, Animation Output
      • AI Features
  • 🧊Importing and editing models
    • How to import model files into D5 Render?
    • How to edit models?
    • How to duplicate the model?
    • What is "Make Unique"?
    • How to quickly adjust models in the asset library?
    • How to make the material drop with one click?
    • How to align models imported separately?
    • What is "Sync Pivot" and how to use it for rotating/opening and closing doors animation in D5?
    • Why do models become displaced after replacement/update?
    • How to select multiple models in the scene?
    • How to flip/mirror models?
    • How to replace models in the scene?
    • How to switch between an object's own coordinates and world coordinates?
    • The imported model in D5 is a whole. How to separately adjust individual objects?
    • How to quickly focus the camera on a model?
    • How to restore the imported model's built-in materials?
    • How to sync/update modified/moved models to D5?
    • Why "Reload" shows gray when using the D5 Converter to sync the models?
    • Why can't the model in the scene be selected?
  • 🎲Workflow Plugins
    • Abnormal situations
      • Abnormal situations when using LiveSync(real-time plugin)
        • After LiveSync(real-time plugin) syncing, how to deal with material picking up abnormalities in D5?
      • Abnormal situations when using Sync(non-real-time plugin)
    • General questions
      • How to install plugins?
      • Re-linking File Process Introduction
      • Why does it prompt "Could not reach server (timeout)" during syncing?
      • Why does the modelling software show a different orientation compared to the top view in D5?
      • Why the .d5a file with group structure info could not use align/sync coordinates?
      • When launching D5 from D5 Converter, why is the window not displayed fully/stuck/shows white border?
      • Launching D5 from the D5 converter gives the error "default error".
    • SketchUp
      • Feature Introduction | D5 LiveSync for SketchUp
      • Syncing Objects and Properties
      • Update | D5 LiveSync for SketchUp
      • Common issues | D5 LiveSync for Sketch up
      • Workflow | D5 Sync for SketchUp
      • Update | D5 Sync for SketchUp
      • Common issues | D5 Sync for Sketch up
    • 3ds Max
      • Common issues | D5 LiveSync for 3ds Max
      • Update | D5 LiveSync for 3ds Max beta
      • Feature Introduction | D5 LiveSync for 3ds Max beta
      • Workflow | D5 Sync for 3ds Max
      • Update | D5 Sync for 3ds Max
      • Common issues | D5 Sync for 3ds Max
    • Rhino
      • Workflow | D5 Sync for Rhino
      • Workflow | D5 LiveSync for Rhino
      • Update | D5 LiveSync for Rhino
      • Update | D5 Sync for Rhino
      • Common issues | D5 Sync for Rhino
    • Revit
      • Workflow | D5 Sync for Revit
      • Update | D5 Sync for Revit
      • Common issues | D5 Sync for Revit
    • Cinema 4D
      • Workflow | D5 Sync for C4D
      • Update | D5 Sync for C4D
      • Common issues | D5 Sync for C4D
    • Archicad
      • Workflow | D5 LiveSync for Archicad
      • Update | D5 LiveSync for Archicad
      • Workflow | D5 Sync for Archicad
      • Update | D5 Sync for Archicad
      • Common issues | D5 Sync for Archicad
    • Blender
      • Workflow | D5 Sync for Blender
      • Update | D5 Sync for Blender
      • Common issues | D5 Sync for Blender
    • Vectorworks
      • Workflow | D5 LiveSync for Vectorworks
      • Update | D5 LiveSync for Vectorworks
      • Common issues | D5 Sync for Vectorworks
  • 📝User Guide
    • Material
      • How to achieve caustics effect
      • How to select material in the scene?
      • How to adjust the material map?
      • How to control the reflection effect of a material?
      • How to control the bump effect of the material?
      • How to make the emissive effect of the material?
      • What is the AO parameter of material?
      • What is "Invisible in Raytracing"?
      • How to achieve round corner?
      • What if there is colour bleeding in a scene?
      • What materials are the Flowing water templates suitable for? What are the special parameters?
      • What materials are the Transparent templates suitable for? What are the special parameters?
      • What materials are the Water templates suitable for? What are the special parameters?
      • What materials are the Car Paint templates suitable for? What are the special parameters?
      • What materials are the Displacement templates suitable for? What are the special parameters?
      • What materials are the Cloth templates suitable for? What are the special parameters?
      • What materials are the Custom Alpha templates suitable for? What are the special parameters?
      • What materials are the Subsurface scattering templates suitable for? What are the special parameters
      • How to use the Multimedia Material?
      • What materials are the Foliage templates suitable for? What are the special parameters?
      • How to set grass? How to grow grass with one click?
      • What is the difference between a material template and a library preset material?
      • What are the material tools? What are they used for?
      • What is the correct naming convention when importing PBR maps with one click?
      • How do I adjust the material UV and why does adjusting the UV have no effect?
      • Why is the base colour map all black after import?
      • Why is the effect of the glass material not obvious/anomalous?
      • How to create a velvet effect?
      • Why is the file location option disabled?
    • Tool
      • How to use City Generator?
      • How to use Terrain?
      • How to use D5 Scatter?
      • How to generate a vine with one click?
      • How to batch adjust the parameters of the objects?
      • How to fill hedge leaves with one click?
      • How to save and reuse presets for the Path tool?
      • How to save and reuse presets for the Brush tool?
      • How to efficiently use the path tool to place plants?
      • How to efficiently draw/scatter/place plants?
      • How to erase/clear plants?
      • How to edit plants created by brushes
      • How to create a lawn effect?
      • Other common issues
    • View
      • Camera and Views
      • How to use full screen mode?
      • What is the difference between different preview qualities?
      • How to move the viewpoint freely?
      • What are the different display options for?
      • What are the different display modes for?
      • How to set the 'Depth of Field' effect?
      • How to switch to orthogonal view
      • What is the feature of horizontal and vertical FOV?
      • How to set section/render section diagram?
      • How to adjust the view rotation rate of the right and middle mouse buttons?
    • Sky and Weather
      • Sky Light
      • Weather
      • How to add a custom outro in D5?
      • How to adjust the weather in D5?
      • Other common issues
    • Render
      • What is 'Real-time Path Tracing(alpha)'?
      • What is the 'FPS Booster for Complex Geometry'?
      • Why there are white grids when outputting specific resolution images, but the preview is normal?
      • Where can I activate Frame Generation? Why can't I find the option for Frame Generation?
      • Why does the scene made with 2.6 or previous versions look different in version 2.7?
      • Why are plant shadows discontinuous in specific resolutions' outputs while preview is normal?
      • How to render a scene?
      • How to render a video clip?
      • What is D5 SR?
      • Why is the dark side of the video darker compared to the output single frame?
      • Why is there noticeable noise in the output still frames?
      • How to render channel maps? Which channel maps are supported?
      • How to turn off D5 after the render is finished?
      • Why are there stripes in the rendered output video?
    • Lights
      • Why is there a distinct boundary between light and dark in the scene after using rect/strip lights?
      • What types of light sources are offered by D5?
      • How to edit multiple lights at once?
      • How to make a light invisible in the reflection?
      • Why does the effect of lights change when the camera moves?
      • What are the meanings of each parameter in the light panel?
      • Other FAQs
    • Assets
      • How to Use Lowpoly Assets?
      • How to Use Volumetric Lighting Assets?
      • Why are the assets not displayed in the assets library?
      • What's in the D5 online assets library?
      • How to add materials to local?
      • How to add models to local?
      • Which folder are assets saved in? How to move them to another path?
      • How to manage resources in Local Library?
      • FAQs
    • Studio
      • What is Studio Cloud Space?
    • AI
      • Account Access to AI features
      • How to use AI Post-Processing?
      • How to use AI Atmosphere Match?
      • How to use AI Ultra HD Texture?
      • How to use AI Make Seamless?
      • How to use AI Material Match?
      • How to use AI-generated Texture Maps?
    • Resource Management
      • Why does the operation lag when previewing?
      • How to clean up a D5 project occupying too much space?
      • What is a drs file?
      • Where is the Auto Save feature? How do the backup files work?
      • How to move D5 project files to another computer?
      • What is the Scene List?
      • Why the scene parameters are not saved after switching shots?
      • What is the object list? How to manage the resources in a scene?
      • What is the difference between locking and unlocking models in the object list?
      • How to only select lights/models/plants/paths/etc. in a scene?
      • What are layers? How to manage resources through layers?
      • How to switch the layer on which an object is located?
      • What is the imported list?
      • How to quickly delete imported models and auto-saved backup files for the current project?
    • Effect
      • How to save and reuse environment and post-effect presets?
      • How is Z Depth used in Style?
      • How to use lut?
      • Why does custom lut not work?
      • How is AO used in Style? What effects can be achieved?
      • How to use Outline mode in Style? What effects can be achieved?
      • What effects can each of the parameters in post-processing achieve?
      • Why does adjusting the parameters of the Effect panel not have any effect?
    • Preference
      • Save Compressed Project
      • Use with High Resolution Screen
      • How to set up the web proxy?
      • What's the difference between different video encoding formats? How to use QSV encoding?
      • Why models with smaller sizes in the distance not shown when previewing or exporting?
      • How to turn on the Action Tips panel?
      • How to view and change the default shortcuts?
      • How to change the default language?
    • Widget
      • How to use the D5 SR Image Rendering (beta) Widget ?
      • How to use the Section Tools Widget?
      • How to use Advanced Camera Tool (beta) Widget?
      • Hot to use Frame Rate Widget?
      • How to use Advanced Image Rendering Widget?
      • How to use Advanced Video Rendering Widget?
      • How to use VR (beta) Widget?
      • How to use Stage Light Widget?
      • How to use Projector Widget?
      • How to use Color Grading Widget?
      • How to use Merge Project beta Widget?
    • Hardware
      • What graphic cards does D5 support? And what's the difference?
      • How to do if the device fails D5 Render's test?
      • System Requirements for D5 Render
      • How to use Support Tool?
      • How to check memory usage, graphics memory usage, and graphics card driver version?
      • Does the CPU have a big impact on D5?
      • What is the hardware test tool (Benchmark)?
      • What is Hardware testing?
      • What do the parameters in the Statistics represent?
      • Why is D5 not working properly when remote?
      • Why need to wait a long time to open a D5 scene?
      • How to choose the right computer power for Graphic Cards?
      • How to view and upgrade graphics card driver?
      • How to view and optimize memory usage?
      • How to view and optimize graphics card usage?
      • Why are close textures clearer but distant textures blurry in modeling software/D5?
      • How to Use the 3Dconnexion® SpaceMouse in D5 Render?
    • Common Pop-Up Windows
      • Why prompts "Insufficient permissions. Please retry the operation with administrator permissions''?
      • Why prompt 'The program cannot be launched because of DLL errors...' or 'Program Startup Failed'?
      • Why prompt 'Lights cannot exceed 4096'?
      • Why prompt 'The number of caustic lights cannot exceed 64'?
      • Why prompt 'The material of model cannot be reused'?
      • Why prompt 'The number of devices exceeds the login limit'?
      • Why prompt 'Self-illumination in the scene has reached its limit'?
      • Why prompt 'The number of Vegetation in the scene has reached its limit'?
      • When first run D5, why prompt 'Cannot continue executing code because Qt5Core.dll was not found.'
      • How to do when a low TDR is detected?
      • Why prompt 'The application could not start normally (0xc000007b)'?
      • Why prompt 'DX12 is not supported on your system. '?
      • Why prompt 'Save Failed' when saving a file?
    • Model
      • Import
      • Edit
      • Action
    • Animation Path
      • Draw Path
      • Character Path
      • Vehicle Path
    • Vegetation Tool
      • Brush and Scatter
      • Eraser and Clean
      • Vegetation Path
  • 💸D5 Account & Purchase
    • How to get technical support?
    • Education Version FAQs
    • How to get an invoice?
    • How to register and login D5 account?
  • 🧩Instruction for D5 for Teams
    • Product Instructions for D5 for Teams
    • How to create and manage Team accounts
      • Apply for and set up a Teams account
      • Invite Team Members
      • Manage Team Members
      • Edit Account Attributes
      • Edit Team Information
      • Customize Invoice Field
      • Team Brand Watermarks
      • Team Group Management
    • How to deploy team library and manage team assets
      • Team Library Deployment
      • Cloud Asset Management
      • How to set up Windows shared drive?
      • How to create a NAS shared folder?
    • How to use D5 Studio?
      • What is D5 Studio?
      • How to open D5 Studio
      • What's in D5 Studio
      • Share Presets with Team
      • Copy Studio data from Individual identity to Team identity
      • D5 Curated - Community Assets
    • How to use Multi-editing?
      • Preparation
      • Convert projects to Worksets
      • Edit and Manage Worksets
      • Layer visible to this workset only
      • Convert a multi-editor workset to a normal project
      • Abnormal work status
    • How to use comments
      • How to add comments
      • How to add comments to a project that is currently in use?
    • How to create virtual tours
      • How to use the Virtual Tour feature
      • How to use the D5 Showreel platform?
    • Data analysis
      • How to use Team data analysis?
    • Application Integration
      • D5 Account Supports Integrated Dropbox Account
      • Onedrive Integration
      • Sharepoint Integration
      • ACC Integration
      • Cesium Integration
    • Single Sign-On (SSO)
      • SSO Handbook
  • 🖥️Instruction for D5 Lab Version (LAB)
    • D5 Lab Version (LAB) Installation Guide
  • 🗝️Account
    • Download and Installation
      • How to install D5 Render?
      • How to install plugins?
    • Registration and Login
    • Version Comparison
  • 🧩Learn More
    • Shortcuts
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On this page
  • 1. Create shots:
  • 2. Parameter adjustment
  • 3. Add keyframe
  • 4. Switch clip view
  • 5. Use Template
  • Camera Movement
  • Animation Template
  • 6. Render video
  • FAQs
  • 1. How to import video clips into the render queue with one click?
  • 2. How to creat shots in a clip?

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  1. User Guide
  2. Render

How to render a video clip?

PreviousHow to render a scene?NextWhat is D5 SR?

Last updated 5 months ago

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The D5 2.6 version has added a camera path editing feature. Clip, shot and view are the three core elements that make up a great animation. Each clip can contain multiple shots, and all the shots within the same clip are compiled into a single video file, saving time on post-production editing.

1. Create shots:

There two ways to create shots in a clip:

Tips:

  • The order of shot and view can be switched by dragging and dropping.

  • The environment and post parameters in shot and view can be duplicated and pasted by right click. Right-click on the shot to "update all parameters", and batch update the environment and post parameters of all views in the shot.

  1. In video mode, click "Add Current View" to directly create a 3-second view. After adjusting the viewpoint, you can continue to add new views in front of/behind to generate a video with a camera track. Within a clip, you can add multiple shots, and the shots can be cut directly from one to another.

  2. Using the advanced camera tools, you can select the camera and choose to create a new shot with the selected camera. Or, with the camera active, choose Add shot/view in the right sidebar.

2. Parameter adjustment

  1. Select a clip, and on the right side you can edit the clip's path track, movement, and aspect ratio. Select the shot/view, you can edit the path track, movement and camera properties of the shot/view.

Note: The default aspect ratio for new clips is 16:9.

  1. Edit Path

  • After selecting clip/shot/view, select the "Edit Path" button from the right sidebar "Parameters" to enter this mode. The mirror track is visible in the 3D scene. The path contains 3 objects that can be operated and specific operations, they are:

-Camera Carrier, click “Edit Path” and the three axes will appear, for the overall movement and rotation of the camera path.

-View Carrier, which corresponds to the view in the current shot. Select to adjust through gizmo.

-Spline Tool, corresponding to the two control points for bending the lines. Select to adjust the path through gizmo.

  1. Auto View Interval

  • When you select shot, the "Auto View Interval" option in the right sidebar parameter is not ticked by default. After ticking this option, if you change a certain time in the shot, the time interval of each view in the shot will be recalculated automatically, so that the speed is always the same between different views.

  1. Movement

  • Movement controls the way the path is segmented between two points in the track. It supports adjusting the movement of view move and rotate separately, which affects the movement rate of the camera path, e.g.: fast then slow.

  • The movement support 5 basic option: Linear, Ease in, Ease out, Ease in out, Speed in out. Support for customising settings via 2D view or by entering values. The movement parameters are applied from the first view to the next view. Adjustment will batch change view settings when clip, shot is selected.

3. Add keyframe

Select an object in the object list and click the Add Keyframe button (or use the shortcut K) to quickly create a keyframe.

  • Visibility: In the video mode, users can select models or layers and combine the "Visibility" option from the right sidebar panel to create animations that display/hide keyframes.

4. Switch clip view

Click the button in the upper right corner of the video editor to switch between "shot view" and "timeline view". Hold down Alt+mouse wheel to zoom in and out. Playback control adds view/keyframe switching, forward/backward time progress control, start/end position jumping. These can be used separately with shortcut keys.

5. Use Template

Camera Movement

The [Camera Movement] section provides some basic templates (e.g., pan cameras, etc.) for daily use.

The adjustment of “Movement” parameters is not supported for shots created using “Template-Camera Movement”.

  1. Enter the video mode, click the "Template" column in the right sidebar, you can view and use the current supported preset templates. The template thumbnails are static by default, and the dynamic preview effect will be shown after mouse hovering.

  1. Click template, it will directly create a corresponding template shot in the currently selected clip in the current viewport. The template created shot only has start/end 2 views, support start/end view to update environment and effects respectively, but do not support adding or deleting views in the template shot.

  1. The template created by shot supports the adjustment of common camera parameters, and does not need to be updated, it takes effect instantly. Each template creation and adjustment has corresponding settings in the right sidebar, and different templates provide different setting options in the right sidebar " parameters / template resolution properties ".

Animation Template

[Phasing Animation Template] in the Video mode allows for a simple and rapid visualization of the step-by-step building process, avoiding the need for complex keyframe settings. This tool can be applied to create animations for building structure growth, architectural analysis, component installation demonstration, product animation, and landscape vegetation growth.

Prior to using this feature, you need to import the models for phasing animation into D5.

  • It is recommended to use the group export feature of D5 Sync plugins (e.g., SketchUp, 3ds Max, Rhino, Revit) to export .d5a files with their group structure, facilitating the creation of phasing animation.

1. Check and select required animation templates in the Video mode

In the Video mode, all new animation templates can be accessed in the right sidebar under 'Template', including Drop/Rise, Ascend/Descend, etc. You can preview the effect throught the dynamic thumbnail.

Click on the required animation template to access the object selection state.

2. Select the required models for phase animation

Click on any template to enter the Edit Objects mode where you can add models you want to create a phasing animation for. Select models by clicking on the corresponding objects from the viewport or the object list. You can hold down the Shift key for multi-selection. You can also put all the desired objects into one layer and simply select the layer to add all the objects within it. (The added models will appear in the right sidebar. )

Their order follows the sequence in which they were clicked and this sequence will be the default for the phasing animation.

  • You can adjust the order of the list by dragging the models upward/downward and delete the models from the list when you don't want them any more.

TIPS:

a) Supports multi-selection (shortcut key Shift)

b) When there are many objects to be selected, you can put all the objects to be selected in a separate layer, and just click on the layer to select them all during selection.

c) Please note that D5 adds single objects by default. Therefore, even when you select a group, D5 will individually add all the objects within the group.

To add a group as a whole, you can press the shortcut key 'G' to switch to 'adding groups' selection mode. In this mode, the selected group will appear as a single unit in the phasing animation.

3. Create Phase Animation

Click ‘Done’ to exit the 'Edit Objects' mode when you complete model selection. The corresponding control panel for the animation template will appear in the right sidebar. A new phasing animation track will be added into the timeline right above the shot track.

4. Confirm the phase animation effect and adjust its parameters in the right sidebar.

After selecting objects and clicking the ‘Done’ button above, the corresponding template can be seen in the ‘Bottom Sidebar - Animation Edit Bar’. Click "Play" to preview the current phasing animation. Click the template to adjust corresponding parameters in the right sidebar:

  • Animation Controller: The independent animation controller at the top supports various motion settings such as Linear and Ease In. Click "Play" to preview the current phasing animation. During playback, the viewing angle can be freely adjusted to observe the animation from different perspectives.

  • Property:

    • Objects: Set the order of animating objects.

    a) Sort by the object list: Animate objects in the order according to the order of the object list.

    b) Sort by the world coordinate: Animate objects in the order according to their coordinates on the three axes to achieve natural phasing animation.

    E.g.

    If model A has a positive X-value while model B has a negative X-value, model B will move first when ‘Sort by world coordinate’ is selected.

    If both AB models have the same X-value, the model with smaller Y-value will move first when ‘Sort by world coordinate’ is selected.

    • Time interval: Control the playback interval between individual object animations within the overall animation.

    a) Simultaneous: All the objects appear simultaneously.

    b) Cascading: Objects appear in an overlapping manner, creating a flowing visual sequence.

    c) Sequential: Objects appear one by one.

    • Distance: Control the distance by which each object moves during the animation.

    (supports only for 'Drop/Rise', 'Ascend/Descend', 'Fly in/Fly out', and ‘Explode/Implode’.)

    • Target direction: Control the direction in which objects fly in/out.

    (supports only for 'Fly in/Fly out')

    • Visibility: Control the visibility of objects before and after the animation.

  • Effect: Overlay another animation effect (Not all templates are available).

    • Rotate: Achieve the effect in which objects rotate while moving/scaling.

    • Bounce: Achieve the effect in which objects bounce back after falling to the ground.

    • Scale bounce: Achieve the effect in which objects scale up and down in size quickly.

5. Adjust parameters in the ‘Bottom Sidebar - Animation Edit Bar’

‘Video Mode - Bottom Sidebar - Animation Edit Bar, is used to host, edit animation templates.

  • Supports free dragging of the animation bar between rows, along with auto snapping.

  • Supports adjustments to the animation duration by dragging both sides of the animation bar or by entering values.

  • The name of the animation bar defaults to the corresponding animation template name. Double-click on the animation bar to customize the name.

  • Right-click on the animation bar to access options including "cut (modify the duration)", "duplicate", "copy", "paste", and "delete".

  • Free Camera Playback: By default, you can only preview the animations within a shot if one exists. Enable "Free Camera Playback" to preview all animations, even those exceeding the shots.

6. Render video

  1. Clip supports individual rendering and clicking "Add all to render queue" in the "More" button on the right side of the clip. Multiple clips can also have all clips added to the render queue.

  2. Shot also supports individual rendering, as well as multi-selection and add to the render queue in batches.


FAQs

1. How to import video clips into the render queue with one click?

There are two ways to achieve this:

  1. After selecting clips with Ctrl select or Shift continuous select, right-click and select "Add to render queue";

  2. Click "Add all to render queue" in the "More" button to the right of the video clip.

2. How to creat shots in a clip?

There are two ways to achieve this:

  1. Click "Add Current View" to directly create a 3-second view. After adjusting the viewpoint, you can continue to add new views in front of/behind to generate a video with a camera track. Within a clip, you can add multiple shots, and the shots can be cut directly from one to another.

  2. Using the advanced camera tools, you can select the camera and choose to create a new shot with the selected camera. Or, with the camera active, choose Add shot/view in the right sidebar.

📝
Camera carrier
View carrier
Spline Tool
Model and layer show/hide keyframes
Animation/Property/Effect overlay