This is the main area for design and create, moving the camera, adjusting light and shadow, selecting the model or material to be edited, and working in 3D space. All editing operations are visible in real time.
2.Navigation Bar
Located at the top of the interface, a collection of shortcuts to common D5 Render features.
From left to right: Menu, Import model, Asset library, lights tool, path animation tool, Vegetation tool, Particles, Image rendering mode, Video editing and rendering mode, and Render Queue.
Lights: D5 Render provides four types of light sources: Point Light, Spotlight, Strip Light and Rectangular light. Click the corresponding icon button or use the shortcut keys 1, 2, 3, 4 to quickly place the lights in the scene.
Path: Includes two tools, "Character" and "Vehicle", with different parameters to quickly create large scale animated scenes. Check out the Animation Path feature.
Vegetation: "Brush", "Scatter" and "Path" correspond to the different ways of planting vegetation in the scene. See the related functions of the Vegetation tool.
Particles: Conveniently add dynamic particle assets to the scene.
3.Scene Controls
The scene controls are distributed in the top left and top right corners of the scene. Use Shift + Hto toggle show and hide.
On the left are the model and material tools. Use them to interact with objects or materials in the scene.
Model tool: Select the model in the scene. View the documentation: Model Edit
Material tool: Material selection and editing. View the documentation: Material
On the right are settings related to the Camera, Display, and Navigation modes.
Camera settings include exposure, depth of field, field of view, and more. Two-point perspective and orthogonal view are also included. View Camera and Views
Display options toggle the display and hiding of carriers and composition lines, display modes such as lighting and wireframe, and setting the preview quality. View Display settings
In the Navigation mode, you can switch between "Orbit" and "Fly". View Navigation
4.Lists
The list is located on the left side of the interface, in which you can easily manage the resources related to the scenes in your project. About Resource Management
The list is divided into 3 parts, The top half is a "scene list" of saved scenes, and the bottom half is lists of resources, divided into an "Object list" containing light sources, models, and other entries, and a list of imported models.
5.Sidebar
The sidebar is on the right side of the interface and is divided into three sections: Environment, Effects, and Inspector. Use the shortcut key ~ to toggle.
The environment corresponds to the global adjustment, including the sky and weather. You can expand the roll-outs to view separately.
Sky Light: You can set parameters such as time, date, latitude and longitude based on real geographic information, use HDRI to illuminate, or customize the angle of the sun. Please see the documentation for specific parameters: Sky Light
Weather: Control the effect of clouds, fog and wind in the scene respectively. View Document: Weather
Effect: Adjust the tone of the image or special effects, color correct the image or enhance the image. See related features: Effect
When an object such as a model, material or light in the scene is selected, the Inspector on the right side will pop up automatically. The Inspector displays detailed parameters of the currently selected object.
Render Mode
Different rendering modes can be accessed on the right side of the navigation bar. After clicking the icon, the rendering parameters and editing panel appears at the bottom of the interface.
Switch between rendering single images or panoramas in image mode.
Video mode can create a timeline in a clip by adding a keyframe.